slipher

Results 658 comments of slipher

@DolceTriade and I tested this on a server, having around 200 ping. On a torture test layout with around 600 buildables in a single room, baselines do have a significant...

We don't have a cvar named `g_preferredSkillset`. The string isn't in the right format for the cvar we do have, `g_bot_skillset_baseSkills`.

I think performance problems can be alleviated by making sure to use `entityMergable` on the flame shaders (see https://github.com/UnvanquishedAssets/res-weapons_src.dpkdir/pull/33).

I'm not really a fan of the push to make every single renderer setting latched. Having to restart all the time is annoying both as a player who wants to...

LGTM. There's some bad spacing in the bloom commit

For example `if ( !glConfig2.bloom)`

> So with this a static build for linux-amd64 completes and runs. Huh? It worked before, so I have a hard time believing that is suddenly necessary to change the...

Many libs have a note like "Warning: the maintainers never use CMake; this is provided by contributors and may be out of date." It doesn't necessarily seem like an improvement...

> This is something I'm afraid of for HarfBuzz. We don't use it yet but I want to use it. That's only needed for gamelogic, right? I guess we can...