slipher

Results 658 comments of slipher

I would be willing to implement the updater side, if someone else got the nightly automated build of the engine going. Implementation sketch: - Add nightly build option in settings...

I ran into extension handling brokenness when passing `crunch` an input filename with no extension. For example if the basename is `foo`, Crunch replaces it with `foo.foo` and then can't...

This analyzer has a diff-only mode, right? (The one where it comments on pull requests.) So there is really no need to restructure everything to please the computer.

Yes it does. It's pretty easy to reproduce if you just go on spec and scroll back and forth between different players.

I just tried it and I got the message like the OP: ``` ^3Warn: trap_R_BlendSkeleton: different number of bones 38 != 122 ^3Warn: trap_R_BlendSkeleton: different number of bones 38 !=...

> Also I have noticed the engine seems to reload the VFS after having asked to quit… right before quitting. Yeah, I should finish up #201 which is kind of...

> We could also lower the default skill level of 5. Yeah that's what I was thinking. I don't like the idea of removing chaingun.

Can't reproduce on Linux. I added an error in `generic_fp.glsl` and the program closes as expected. I suppose this is related to some wacky X11 forwarding setup? 🤪

> We already have some lazy shader compilation mechanism, so maybe we can just invalidate a shader to get it rebuilt. That's a nice idea. Maybe a simple `Cvar::Callback` to...

> * daemonded should close instead of going inactive for hours, so that > a supervision may do it's job of mitigating crash consequences Is the claim that Daemon keeps...