slipher

Results 658 comments of slipher

Why would we need a variable called NACL_PIE? There is no PIE for NaCl and never will be.

> I want this framework to be reusable for other projects Note that some of the facilities here duplicate CMake built-in functionality, or have more fully developed alternatives available from...

> Why would we need a variable called NACL_PIE? There is no PIE for NaCl and never will be. Well maybe I'm wrong about that: the native_client scons build has...

Then again, there is a comment explaining that it is not useful: ``` # Since PNaCl has no reason to generate PIC at all until there is some # form...

`r_depthShaders 0` is a good thing to try with these bugs

It's nice for supporting lower-end hardware than other games to be a unique selling point of Unvanquished. We can't win if we compete directly against well-funded commercial titles in having...

This area of the floor is acted upon by patch stitching. Does the bug go away with `r_stitchCurves 0`? If so, it is probably caused by a use-after-free in patch...

Hmm nope. I can reproduce with Linux + Clang 14 + disabling CPU_GENERIC_ARCHITECTURE + `-march=native`. Setting `r_stitchCurves 0` reduces the number of big gaps from 4 to 2, but otherwise...

I don't think any of the GLSL shaders take more than one texture matrix. `lightMapping` has a second set of tex coords, but there is no matrix at all for...