slipher
slipher
There's already a cvar `cl_allowDownload` so making a checkbox would be easy. If anyone tries to make a per-download permission dialog, I would ask them to consider an annoying case:...
Maybe we should rate-limit jumping. Put some minimal delay, say 150 ms, between jumps, that would be enough to prevent this glitch but not enough to interfere with normal gameplay....
Also I have a video of the bug itself. Top speed of 2160 :sunglasses: [wallwalk-jump-glitch.webm](https://github.com/Unvanquished/Unvanquished/assets/7809431/94eb25a6-704c-46a2-a28f-87233ed7936b)
Now I remember reviewing that PR. So yeah I'm writing a lot of stupid comments. > But then, a few days ago, I was watching a game with a malicious...
Can you identify a specific thing that we load in the main menu which does not need to be loaded, and occupies a significant amount of time?
Closing this as no actual benefits to a separate main menu VM were identified.
Corrections: > If a submodule is expected to be used both by engine and game, it would be added as engine submodule, like Freetupe and Lua. Lua is not and...
Pros and cons of external_deps vs. submodule vs. putting the code directly in our repo: - An external_deps lib MUST have a C ABI. It is possible for the library...
I suppose another thing that makes external_deps unfavorable is if it's something needed to build the engine on Linux. The desire to build something without using any prebuilt binaries is...
> > Right now non-Windows curses are expected to be provided by system on Linux, or built as part of external deps in release scripts, and to be shipped as...