slajerek
slajerek
You mean the Disassembly view? Yes, that's correct, you scrolled Disassembly to memory that constantly changes so it is reflected in realtime.
It is not a check, it is just realtime rendering, so it does not matter. I however might add fps throttle to the Settings.
True, that's known problem. The audio engine drives some parts of emulation, I need to create a fallback virtual audio device and indeed it just now closes with error spit...
This is a duplicate/regression. The problem should be solved in most recent version by remembering last used segment. In your code you have ` ` that means Default segment is...
Ok, I've checked the code and the Segment is not restored after RetroDebugger is restarted, I'll fix that. However, the segment should be re-activated upon PRG reload. Thus, the selected...
You can still see raster beam position, the same way as in old C64 Debugger but in VIC Display only for now, this is due a bug related to coordinates...
Actually, I am struggling with the same problem, and some proper code example for SDL Backend would be good to have. Temporarily I have this patch applied: https://github.com/ocornut/imgui/commit/a843af4306e0d786fec5394bba07fd5067384661 Especially this...
@cmaughan I think there's a small bug in this code ``` } else { #if defined(__APPLE__) ``` shouldn't it be ``` #if defined(__APPLE__) } else { ``` ? I am...
Ugh, you're right. The specs for dbg file are slightly outdated. We changed file format with Mads. I need to update them, however changes are subtle. The *.labels, *.watches and...
This will be fixed with next version of the debugger.