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RetroDebugger windows version does not start if the audio device is not available

Open zackarya opened this issue 1 year ago • 2 comments

The program does not start if the audio device is unavailable

Steps to reproduce the behavior:

  1. Unplug audio from the computer
  2. Launch the program
  3. Program does not start
  4. No errors are shown

Desktop (please complete the following information):

  • OS: Windows
  • Version 10 and 11 (only ones I've tested)

zackarya avatar Apr 10 '24 01:04 zackarya

@zackarya thanks for raising this. I couldnt figure out why Retro Debugger was not loading. Was driving me crazy.

unorig avatar Feb 05 '25 03:02 unorig

True, that's known problem. The audio engine drives some parts of emulation, I need to create a fallback virtual audio device and indeed it just now closes with error spit out to console log (thus even not visible on Windows). I'll look at this.

slajerek avatar Feb 05 '25 15:02 slajerek