slajerek
slajerek
@lagomorph Please run this debug version, it will add debug logs to Desktop, file named "MTEngineSDL-" with current date and time. Please crash the app and send me these logs....
Thanks, please provide whole backtrace (bt command in gdb)
This should not be possible, it says the bindingMutex is NULL, when Lock is performed from SYS_Startup.cpp line 83, but it was init and created in VID_Init which is run...
Please pull most recent MTEngineSDL, and apply change in `platform/Linux/Linux/src.Linux/DBG_Log.h`, comment out line 15: `#define GLOBAL_DEBUG_OFF` (i.e. change to `// #define GLOBAL_DEBUG_OFF` or remove that line). Then please paste here...
Thanks. The problem you experiencing is due to this: Failed to create SDL GL Context. This is fatal! Error=Could not create GL context: GLXBadFBConfig It seems your Linux does not...
This is actually a matter of selecting Backend for ImGui. There's a Backend for OpenGL2, I will check if it's easy to integrate: https://github.com/ocornut/imgui/tree/master/backends
I have now separated OpenGL3 and refactored so we can select backend, there's OpenGL3 and a draft Metal implementation (unfortunately not working due a bug in ImGui). It should be...
@paich64 thanks! OK! No worries, it happens to me also all the time :) Thanks for checking this carefully.
Indeed, Vice's monitor is heavily combined with Vice, it is not possible to just reconnect it to other emulator, that needs to be written from scratch in a generic way....
This is still not resolved. I literally tried everything, default stb backend supports oversample which is in some cases even looking good, but not nice hinting in small font sizes....