Results 57 comments of Simon Judd

It's certainly on the radar but a pretty low priority currently

By the look of it, this is most likely some kind of driver issue (probably to do with running it via Parallels)

The gfx views and a bunch of other things also use full OpenGL (old fixed pipeline stuff) so currently it's probably not doable without disabling a bunch of functionality. Eventually...

Hmm no idea why this is happening, is it to do with ZenNode maybe? Does it happen if you use GLBSP or ZDBSP?

Try setting log_verbosity to 5 in the console then build nodes, it should log the command that is being executed to run zennode. Try running that command in a terminal...

For this one I might just look at adding zennode as an internal nodebuilder since it's open source (GPL) and from what I can tell hasn't been updated since 2004

The only real difference in the text editor from 3.2.0 -> 3.2.1 is the upgrade to wxWidgets 3.1.6, so maybe that has introduced it somehow. I'm not seeing the slowdown...

I can't reproduce this one, it is using the flat as expected for me. Looking at the code if the game configuration supports mixing textures and flats, it'll prioritize TX_...

This is pretty much what I was doing in the [planning mode](https://github.com/sirjuddington/SLADE/tree/planning_mode) branch, except for the ability to show comments attached to existing map objects. The main thing left to...

If possible, can you post a screenshot of the issue?