Maria Shugrina
Maria Shugrina
Thanks for using Kaolin! This feature is planned and we'll update the bug when it is available.
Closing due to lack of activity. We hope you resolved your issue!
Python 3.10 is currently supported. Please reopen if running into issues with latest wheels and within our supportrange.
This is currently supported. Closing bug.
Done. See support matrix [here](https://kaolin.readthedocs.io/en/latest/notes/installation.html).
Please try our new general shader [kaolin.render.easy_render.render_mesh](https://kaolin.readthedocs.io/en/latest/modules/kaolin.render.easy_render.mesh.html#kaolin.render.easy_render.mesh.render_mesh) (see [visualization tutorial here](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/easy_mesh_render.ipynb) or [easy script](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/render_mesh.py) here). If you run into issues, please file a bug.
This is the old version of the library no longer supported. Closing bug. Note that for new code, we now support a [SurfaceMesh](https://kaolin.readthedocs.io/en/latest/modules/kaolin.rep.surface_mesh.html#kaolin-rep-surfacemesh) class. Here's a [video tutorial](https://www.youtube.com/watch?v=sRAgqNhsfJA&t=5s&ab_channel=NVIDIADeveloper) on how...
Closing inactive bug.
FYI, we have also rendered [kaolin.render.easy_render.render_mesh](https://kaolin.readthedocs.io/en/latest/modules/kaolin.render.easy_render.mesh.html#kaolin.render.easy_render.mesh.render_mesh) ([sample usage here](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/render_mesh.py)) which has an option to run with either dibr ("cuda") or "nvdiffrast" back end. Closing bug; please create a new one...
To allow for maximal flexibility in environments, nvdiffrast is optional. It is up to the users of Kaolin to install it if they need extra functionality.