KOGA Mitsuhiro

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It was solved by deleting `ExtCmd = true` from `~/.goneovim/settings.xml`.

There was another pattern that was not displayed correctly with remote attach. - The command line is not displayed - The completion popup is not cleared https://user-images.githubusercontent.com/1295639/169654631-acf63a0d-716e-48ca-b2d1-9cedda6730ca.mp4

On my PC goneovim v0.5.1-87-gaa788ad works on Windows10. https://user-images.githubusercontent.com/1295639/166109627-d5f75316-b455-4494-91b0-5f3887d3e7ab.mp4 .

This setting seems relevant. - https://forum.qt.io/topic/120368/console-settings - https://github.com/therecipe/qt/commit/c963a694b534bfcbfa5bc783f0528e0e46321c26

The windows build uploaded to the following URL was output to the console. https://github.com/akiyosi/goneovim/actions/runs/2149147269 ![image](https://user-images.githubusercontent.com/1295639/162780877-8fe2bb3a-827b-4a70-bc32-80bb3074cf80.png)

I think it's okay to revert this commit. https://github.com/akiyosi/goneovim/commit/939f78d2151cf27d1cad434cd1ae5524b0729159

@maja42 Please tell me the steps to reproduce.

I have tried to implement namespace support. https://github.com/shiena/PlantUmlClassDiagramGenerator/tree/support-namespace It works to some extent, but I can't convert the fully qualified type names of the parent class/interface and fields well. For...

This bug has been registered in the unity issue tracker and has been fixed for Unity2019.1 and above. https://issuetracker.unity3d.com/issues/android-windows-template-variable-dir-unityproject-on-windows-does-not-escape-slash-characters

It's not the best, but it's my way around it. Add the following editor extension script to your Unity project. ```cs #if UNITY_ANDROID using System.IO; using UnityEditor.Android; public class FixPathInBuildGradle...