KOGA Mitsuhiro

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Probably there is a problem with the character encoding of the unity DLL search path. An invalid path string is generated by combining the Japanese system locale and accent code...

This is a related issue reported to unity. Perhaps this is a problem on the Unity Player launcher side, not the XR Plugin. https://issuetracker.unity3d.com/issues/xr-sdk-oculus-build-crashes-on-xrsdkpreinit-when-running-it-from-folder-with-non-ascii-symbols

When you expand the 5.9 and 5.10 installers and compare the manifest.xml, there are differences as shown below. **swift5.9 manifest.xml** ```xml ``` **swift5.10 manifest.xml** ```xml ``` In 5.9, there were...

Unfortunately, Hololens/Hololens2 has been removed from the supported XR devices since UE5.3. https://docs.unrealengine.com/5.3/en-US/supported-xr-devices-in-unreal-engine/

@akiyosi Yes, it crashes with the same error message even with the nofork option.

This is the console log when goneovim crashes. console.log ``` デフォルト 03:19:21.094261+0900 goneovim [0x600003218000] activating connection: mach=true listener=false peer=false name=com.apple.distributed_notifications@Uv3 デフォルト 03:19:21.096220+0900 goneovim [0x60000321c000] activating connection: mach=true listener=false peer=false name=com.apple.cfprefsd.daemon...

For some reason it no longer crashes. - macOS Sonoma 14.6 and 14.6.1 - GonvimVersion: nightly-1-g443a6ed - Platform: arm64 - neovim: 0.10.1

You can use path query parameter from unity2019.3.4f1 and unity2020.1a21. https://forum.unity.com/threads/some-feedback-on-package-manager-git-support.743345/#post-5425311 Since package.json already exists, it can be set as follows. ```json { "dependencies": { "com.svermeulen.extenject": "https://github.com/svermeulen/Extenject.git?path=/UnityProject/Assets/Plugins/Zenject", ... } }...

I'm sorry. After waiting for a while, the notification disappeared.

@MathemanFlo I tried this patch. The correct character encoding was output in Japanese, so it seems to be OK.