KOGA Mitsuhiro
KOGA Mitsuhiro
@SpaceIm Perhaps because of the upstream definition, if you build for mac with `build_type=Release` , lto is enabled. Since the purpose is to disable it, it is sufficient to add...
@uilianries Thank you for all your advice. I will withdraw my request and investigate the upstream topic.
There is a bug that some header files are not copied during installation. This has already been fixed in upstream, but the following patch for 5.1.0 is recommended. https://github.com/jrouwe/JoltPhysics/commit/304c71912de0944c499d30e8324f3490c86076df ```diff...
When the following changes were made and output to the console instead of a file, the character encoding was fine. Therefore, there seems to be a character encoding problem with...
This pull request contains changes for the upcoming 4.6 release, so I'll mark it as ready for review once 4.6 is released.
@Calinou Updated based on review feedback: - [x] Add require 4.5 - [x] Switch to the Compatibility rendering - [x] Rename from `camerafeed` to `camera_feed` - [x] Enable `application/run/low_processor_mode`
- [x] Changed **Window Width Override** and **Window Height Override**
@AThousandShips Address review comments.
@Calinou Format is currently not supported. You will be able to select from a list once https://github.com/godotengine/godot/pull/106777 is merged.
@keithbradner In my environment I have the same problem when I put the app in a folder that contains non-ASCII characters. It's probably a runtime issue as it gives an...