KOGA Mitsuhiro
KOGA Mitsuhiro
The issue was fixed on 2018.4.24. > Android: Fix the issue that DIR_UNITYPROJECT/DIR_GRADLEPROJECT are using the wrong '\' director separator on windows. (1088160) https://unity3d.com/unity/whats-new/2018.4.24
The reason for the freeze is probably that Wingdings and Webdings do not include the glyph "Abg" for preview.
Hi, all I was able to speed up by modifying the method of comparing `-i` option. But, you will not be able to use the regular expression. @monochromegane This is...
@akiyosi I checked both goneovim-windows.zip and goneovim-msvc-windows.zip. but the problem is not resolved. **goneovim-windows.zip with nvim 0.8.0** https://user-images.githubusercontent.com/1295639/193461251-045ca40d-ce68-4744-a22e-e1741853a292.mp4 **goneovim-msvc-windows.zip with nvim 0.8.0** https://user-images.githubusercontent.com/1295639/193461283-07bf1f29-79b8-45c7-83e8-22444cd302d4.mp4
@akiyosi Thank you for investigating. It was resolved by running nvim as pointed out. I closed the issue because I didn't understand that the headless option is required for remote...
I have added a demo scene using EnemyController from README to the upm samples in #3. The demo scene will be available as soon as the PR is merged. If...
It may be the same as problem https://github.com/ValveSoftware/steamvr_unity_plugin/issues/422
I found a solution. Replaces the TeleportXXX material in the Teleporting prefab with the URP TeleportXXX material. 
I found the cause of the incorrect drawing of the built application. Teleporting prefab replaces the material with TeleportURPHelper.cs. However, since the `#if UNITY_UDP && UNITY_EDITOR` directive is specified, it...
@akiyosi I ran `goneovim --help` from within Goneovim and got the output. So, I created a script to display it in a float window. Probably, if you execute the command...