John C

Results 193 comments of John C

Roverdudes FTT 'HoneyBadger' series is the only one I have experience with, and not in recent game versions. Using it with stock flight controls and it is very usable as...

@SixDasher Yep, that is pretty much the main concept behind the 'horizontal lander' parts. Only I'm not sure if I want to use standard 'round' stuff, or go with a...

That's a new one, and an interesting concept/layout. Seems very Kerbal in its staging setup (full MAV inside cargo bay). Might make a good concept for a new ShipCore/LanderCore part...

I'm unable to reproduce this issue -- seems stable to me with default configuration. Just slapped some tracks on the cockpit. ![screenshot10](https://user-images.githubusercontent.com/1503399/46094036-27a18a80-c176-11e8-921c-f13caf9c6255.png) Any specific steps needed to trigger this problem?...

Have you tried adjusting the spring/damper settings? (the reason those sliders exist is so that you can fix problems like this) If I set the 'spring' value to 0.2, and...

I guess I should go into a bit more detail on why this is (still) a problem. Unity does updates to physics in discrete 'ticks', at a set rate of...

Apparently this is a known and long-standing issue with Unity and Asset Bundles (not specifically caused by KSP or TexturesUnlimited) -- https://answers.unity.com/questions/23862/tag-on-a-gameobject-which-is-loaded-as-an-assetbun.html https://forum.unity.com/threads/my-tags-are-getting-changed-when-its-loaded-from-asset-bundle.466801/ https://forum.unity.com/threads/tags-and-assetbundles.132984/ It has been a problem since...

In theory, it _should_ run under Linux. I have included the shader compilation targets for OpenGL-Core for both OSX and Linux. However, I have no means to test either of...

Thanks, will take a look at the log; it should tell me if the shaders didn't load for some reason, or if an incorrect API was requested. Currently nothing can...

Recoloring is only available by the mods that provide patches/textures for them. I provide some for SSTU, but beyond that, pretty much nobody in the mod scene was interested. SQUAD/Stock...