Sean Buckley
Sean Buckley
As a workaround, it may be best to use the mask modifier to avoid patches.
Can confirm it works, but won't close the issue since no fixes has been pushed to the main branch
maybe this has been already mentioned but doesn't blender's native alembic exporter already write these necessary attributes? If blender's native alembic exporter has these same issues wouldn't it be a...
> Packet captures of all methods of PSP, PS Vita/PSTV functions that communicate with PSN is needed. I sadly do not own a PSP or PS Vita no more. But...
it is a dx9 game so it's worth having listed anyway.
It seems like progress is being made with the 0.5 release, NvBridge errors with `0xc0000005 `exception in the memory dump There's obviously a problem with the fact I can't really...
> In current implementation all UDIM textures must be explicitly specified in settings.yaml: I can confirm it works but why is it required for UDIM? I was under the assumption...
> Still not sure how to filter out Rigify drivers... what about using the data path to filter it out. ex. ` "data_path": "key_blocks[\"Exp_Eyebrows_InnerBrow_Lower_Left\"].value` is one for the shape keys...
You can manually create the normal maps in various software including blender itself, materials and rigs depends on the characters but we are currently are developing a character that has...
Not at the current time, It won't take too long but giving a release date at this point is not feasible.