Sean Buckley
Sean Buckley
I was able to fix it by installing version 2.7.2 if i try to fix it it just keeps going on and on and on with finding new errors. ```...
# Preface A Big issue with MB-Lab is Licensing Concerns of the base mesh that manuel bastioni has created, which splits the license into two separate parts, GPL for the...
As of Current MB-Lab does not Properly support standard blender baking features, a baking option should be implemented that will export all material inputs as PBR maps that Game Engines...
https://github.com/Hunanbean/Papagayo-NGLipsyncImporterForBlender/blob/main/io_import_lipSync_Importer_2_93.py Lip-syncing is one of the hardest animations to pull off correctly so, increasingly people automate the process. Two Opensource solutions mainly rhubarb and Papagayo have the ability to export...
I like this software but I'd like to request a feature that might not be super hard to implement. I want to export a 2017x2017 resolution in a tile format...
Send to Unreal Clicked Pipeline > Export > Send to Unreal * **Error Log:** ` Python: Traceback (most recent call last): File "C:\Users\Hope\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\send2ue\operators.py", line 71, in modal raise error...
Other Playstation Consoles of course have playstation network capabilities with similar methods of encryption and design With psp emulation being constrained to adhoc (wireless netplay), and with Vita and ps4...
**Describe the bug** - All Final Fantasy XIII games hang without even creating a window, All FF13 ports use DX 9.0c - .0.2 - RTX 4070 - 536.23 - Steam...
Currently Charmorph only imports the first tile of each UDIM texture set adding the rest should be as simple as the code that @Sirmaxim provided on Discord: ```bpy.data.images["basecolor0001.png"].source = 'TILED'```...
Only user-expressed drivers should be exported, however things such as Rigify's own drivers will be exported alongside any user expressed ones such as Shape Key Drivers. This inflates the file...