Sean Buckley
Sean Buckley
Having a parameter based randomizer would help with crowd generation too, such as average to extreme features.
even without subdivisions (MB-Lab automatically adds them, you can remove them before finalization), characters can fit within the poly budget of 7th generation video game consoles (12+ year old hardware)...
yes 17k is the base and future updates will likely be marginally larger/smaller but decimating it is always an option for games
derivative models are completely above board however most of the community members simply made a solution by creating [Charmorph ](https://github.com/Upliner/CharMorph)which has "Reom" which only requires attribution and is 100% commercial...
I believe this can be closed.
what blender version? Afaik it's broken from 3.0+, My advice is to move over to [Charmorph ](https://github.com/Upliner/CharMorph.git)instead.
MB-Lab is broken on Blender 3.0+ and will likely never be fixed, i suggest moving your workflow to an actively maintained add-on like Charmorph.
The code is GPL-V3, the model data/model generated is AGPL V3
> I'm hoping to see younger or baby characters. Reom supports it, and a new update will add another character with younger/older characters.
> On top of plenty of geometry the clothes aren't fit over in the first place by the way are you using custom clothes or the ones included with charmorph?