CharMorph
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UDIM Support
Currently Charmorph only imports the first tile of each UDIM texture set adding the rest should be as simple as the code that @Sirmaxim provided on Discord:
bpy.data.images["basecolor0001.png"].source = 'TILED'
Considering that UDIM has been VFX Industry Standard for over a decade and is starting be used in Video Games, I believe support is necessary, especially as Vitruvian is currently using it.