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UDIM Support

Open Hopefullyidontgetbanned opened this issue 8 months ago • 3 comments

Currently Charmorph only imports the first tile of each UDIM texture set adding the rest should be as simple as the code that @Sirmaxim provided on Discord: bpy.data.images["basecolor0001.png"].source = 'TILED' Considering that UDIM has been VFX Industry Standard for over a decade and is starting be used in Video Games, I believe support is necessary, especially as Vitruvian is currently using it.

Hopefullyidontgetbanned avatar Jun 12 '24 21:06 Hopefullyidontgetbanned