Sean Buckley
Sean Buckley
for me and i assume for others too, it's much less having the materials but having Easily Accessible uvs, unwrapping from the generated mesh is not practical because every leaf...
> @Hopefullyidontgetbanned I think my original idea was that if you need UVs then you are using images for the leaves, so it's reasonable to use rectangle or triangle leaf...
> > you'd still have the issue of some high poly trees not being unwrapped at all > > Sorry, I don't understand what you mean, can you clarify? some...
Updated the Download to Include A Mouth Material and cleaned up the Female Model, Material Wise
@TetoTheSquirrelFox the Number of polygons increased from the original mb-lab base is marginal so it shouldn't matter
i'm fine if it isn't the biggest priority but i would like it to be tackled after the toon model. i'm not perfect with sculpting or material creation and i...
Updated Lip Color and Color Variation and a marginally improved torso shader, though it needs to be overhauled to have the quality of the face shader just like the arms...
[Updated ](https://drive.google.com/file/d/14SY6pGT1B2SY0-i6YfXPQVpnoruxkdct/view?usp=sharing)Sculpt and Shader, you can transfer the updated shader to the old sculpt if you want, i just wanted to have a more androgynous base mesh so that more...
[Updated](https://drive.google.com/file/d/14SY6pGT1B2SY0-i6YfXPQVpnoruxkdct/view?usp=sharing) Edit: Fixed Oversight with Roughness NodeGroup Improved Skin Shader, Overhauled Eye shader, and Improved Sculpt. 
[Updated](https://drive.google.com/file/d/14SY6pGT1B2SY0-i6YfXPQVpnoruxkdct/view?usp=sharing) Shader Improvements and clean up