Final Fantasy XIII Trilogy (2014/2015)
Describe the bug
- All Final Fantasy XIII games hang without even creating a window, All FF13 ports use DX 9.0c
- .0.2
- RTX 4070
- 536.23
- Steam
Attach logs! NvRemixBridge.log d3d9.log ffxiiiimg_d3d9.log
To Reproduce Steps to reproduce the behavior:
- Obtain FF13 or similar game in the franchise
- Place RTX Remix files in white_data/prog/win/bin/ or Alba_data/prog/win/bin for Final Fantasy XIII-2 or the root directory of the game for Lightning Returns. 3.Open ffxiiiimg.exe
Expected behavior A clear and concise description of what you expected to happen.
Final Fantasy XIII would open and display some graphics. All three games open with a Bink based FMV sequence Using Vanilla DXVK in the config does not change this at all
I'm pretty sure FFXIII is much too recent for RTX Remix to work. Games released after 2006 have a pretty slim chance of working with RTX Remix at all.
it is a dx9 game so it's worth having listed anyway.
Portal came out in in late 2007. NVIDIA literally released Remix for a game that came out after 2006.
REMIX-2484 for tracking.
It seems like progress is being made with the 0.5 release, NvBridge errors with 0xc0000005 exception in the memory dump
There's obviously a problem with the fact I can't really verify if this is actually a shader based game or not, because Renderdoc doesn't support DX9.
Using the method described here, while running Final Fantasy XIII (the original) with only vanilla DXVK, I ended up with 1,581 shaders dumped after loading a save. According to that documentation it seems unlikely FFXIII would work with RTX Remix, which is a shame.
Thanks for the update @auphilo1! We agree, that does sound correct based on your findings. Unfortunately, supporting games like this might be out of reach for Remix. For now, we're going to close this ticket, but if that ever changes in the future we'll let users know.