ronso0
ronso0
> Ah yes, there was an important part missing which is now in place. No Idea why this slipped though. Perfect!! Exactly what I had in mind. Sync also works....
I'll send some PR with basic implementation in all other skins. > But how do we lock rate_ultra when it's not visible? This would keep the current behaviour for regular...
> In other words, rate_ultra would shift the center point of rate? Would that be an accurate way of describing it? Yup, like the bug title says "rate_ultra: shift whole...
> OK, I can give it a try. If it is just a show/hide control the name is OK. If this also respects/ignores the rate_ultra, I think "rate_ultra_enabled" suits better....
> How about rate_shift or rate_center That doesn't explain it better IMO. The rate_ultra or Ultra Pitch actually acts like a rate slider, it just a wider range therefore ultra...
@daschuer in [ronso0/ultra2](https://github.com/ronso0/mixxx/tree/ultra2) I'm working on skin implementation (based on #1765 & #1767). Until now, I added ultra pitch slider to LateNight and fixed the layout in Shade (merged BPM/KEY...
I agree to call the new control `rate_coarse` internally but promote it as **Ultra Speed Control** feature.

I see what you mean. In the Tango mockup I wanted to show how an _indicator_ could look like, very much like the key sliders in Shade. And IMO that...
`rate_perm_up/down` buttons behave strange now: pitch slider position changes but actual deck rate is stuck