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fix unresolveable collisions in beforePhysicsResolve

Open neverUsedGithub opened this issue 1 year ago • 0 comments

This PR fixes an issue where inside "beforePhysicsResolve" collisions could only be cancelled in the "source" GameObject's listener not inside the "target" GameObject's listener, because the reversed collision's resolved property wasn't checked.

neverUsedGithub avatar Feb 26 '24 17:02 neverUsedGithub