pygame-ce
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🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
Currently both Surface and Rect support .width, .height, and .size. Masks do not. Supporting there parameters would go a long way to bridging the gap between Masks and and the...
While refreshing https://github.com/pygame-community/pygame-ce/pull/3035, I finally figured out that I was getting segfaults in the CI due to the `Texture.from_surface` call I had in the test. Couldn't repro locally, so I...
I recently tried to unpack a Circle object similar to how I would unpack a Rect. I would suggest allowing Circle, Line, and any other planned objects in the pygame.geometry...
For context, I posted a video on Discord showing pygame-ce working as a native iOS app through Briefcase. This has detailed instructions about how it was done, and what iOS...
Re: https://github.com/pygame-community/pygame-ce/pull/2670#issuecomment-2952820683 These additional tests should include: - [ ] different mask patterns (e.g., checkerboard or just cropping some part of the mask out) - [ ] `setsurface` and `unsetsurface`...
# **Issue №709 opened by *[illume](https://github.com/illume)* at 2019-01-02 07:15:46** Related Docs: https://www.pygame.org/docs/ref/font.html **To do to close this:** - [ ] Try replacing default font with google Noto fonts. - [...
# **Issue №3447 opened by *[ankith26](https://github.com/ankith26)* at 2022-09-14 07:30:52** So I'm currently updating SDL_image to 2.6.x, and it supports two new "optional and external" formats, these are optional because these...
I think that information related to a pixel format should not live within a surface using that format but rather in its own struct. Since it's not dynamically changing data,...