pygame-ce
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šš® pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
# **Issue №1664 opened by *[mess-maker](https://github.com/mess-maker)* at 2020-04-24 15:16:25** Using chromebook vscode on crostini debian buster (the linux container) python 3.7.3 pygame 1.9.6 the pygame windows stay black and flicker...
# **Issue №1573 opened by *[Lobsternator](https://github.com/Lobsternator)* at 2020-02-05 17:45:19** ``` Import pygame pygame.init() ``` Whenever I run this script it stalls indefinitely when it gets to the init function. Now...
# **Issue №1483 opened by *[illume](https://github.com/illume)* at 2019-11-04 13:47:42** This issue https://github.com/pygame/pygame/issues/1475 raised a few points. Opening this for further discussion. @robertpfeiffer wrote: > I'll fix this, but in general,...
As Iām writing this, the README has been translated into 10 different languages, and most of them are currently outdated. I can think of three ways to address this problem,...
`match` statements are good for pygame events. ```py match event: case Event(type=pygame.MOUSEBUTTONDOWN, pos=(x, y)): print(x, y) ``` (Maybe that should be documented.) If `__match_args__ = ("type,")` was added to `Event`,...
Someone on discord asked why we force clamp with vector lerping, but have an option to disable clamping on vector lerping. This PR brings the vector lerp into parity with...
**Description** Currently to my knowledge, there is no way to VSYNC updates when using `pygame.Window` This is resulting in screen tearing on some projects within the community. I was wondering...
According to the docs, `SDL_PixelFormat` is a read-only structure. Creating it manually leaves out some important fields like `format` and `next` pointer to be undefined.
`import-names`: https://peps.python.org/pep-0794/ I also took the opportunity to add the `keywords` metadata, hopefully it improves pypi discoverability
**Environment:** If possible, please include the output of `pygame.print_debug_info()` from your program in your bug report. It looks something like this: ``` pygame-ce 2.5.6 (SDL 2.32.56, Python 3.13.8) Platform: Linux-6.17.7-x86_64-with-glibc2.40...