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A default font which supports more languages (709)
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Issue №709 opened by illume at 2019-01-02 07:15:46
Related Docs: https://www.pygame.org/docs/ref/font.html
To do to close this:
- [ ] Try replacing default font with google Noto fonts.
- [ ] Build test cases for rendering in languages with non-latin alphabets, e.g. chinese, korean, arabic etc.
Comments
# # husano896 commented at 2019-01-02 08:27:14
https://en.wikipedia.org/wiki/Unicode_font
Is Noto from Google a good choice?
# # MyreMylar commented at 2020-05-16 10:29:23
Moved to first post.
# # MyreMylar commented at 2020-05-16 10:31:04
I believe noto is actually several different font files so rendering code may need some unicode range character detection? Needs investigation.
# # robertpfeiffer commented at 2020-11-26 16:48:43
cf. # 2314 # 2339