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A default font which supports more languages (709)

Open GalacticEmperor1 opened this issue 2 years ago • 1 comments
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Issue №709 opened by illume at 2019-01-02 07:15:46

Related Docs: https://www.pygame.org/docs/ref/font.html

To do to close this:

  • [ ] Try replacing default font with google Noto fonts.
  • [ ] Build test cases for rendering in languages with non-latin alphabets, e.g. chinese, korean, arabic etc.

Comments

# # husano896 commented at 2019-01-02 08:27:14

https://en.wikipedia.org/wiki/Unicode_font

Is Noto from Google a good choice?


# # MyreMylar commented at 2020-05-16 10:29:23

Moved to first post.


# # MyreMylar commented at 2020-05-16 10:31:04

I believe noto is actually several different font files so rendering code may need some unicode range character detection? Needs investigation.


# # robertpfeiffer commented at 2020-11-26 16:48:43

cf. # 2314 # 2339

GalacticEmperor1 avatar Feb 12 '23 09:02 GalacticEmperor1