jli
jli
I haven't had a chance to try to reproduce yet. It sounds like the issue is outside of Space Calibrator's control given the information available so far. Unfortunately multiple driver...
The rotation algorithm is able to figure out the amount and direction of rotation, but not the point the rotation is applied around. It would be better to solve for...
We've discussed this feature on Discord before, I think it would be a good inclusion. You should be able to open the `.sln` file in Visual Studio 2015 or 2017...
Interesting, that can definitely be implemented. It can probably be auto-calibrated as well, I just assumed this wouldn’t be necessary.
Looks like there's lots of interest in this. Porting the scaling-aware solver shouldn't be too tricky though it's also not trivial. The high level tasks are: - Update the driver...
There is now a scale setting available in v1.3 https://github.com/pushrax/OpenVR-SpaceCalibrator/releases It's not automatically calibrated at the moment, but you can try experimenting with it. Feel free to report back here.
There’s something different about the way WMR handles space setup that seems to break sometimes. WMR is the one platform I don’t have an HMD to test with, so it’s...
Thanks for the post @JstuffJr. The extra tracker approach should work within Space Calibrator after https://github.com/pushrax/OpenVR-SpaceCalibrator/issues/30 is implemented. Though it's definitely not elegant and requires extra hardware that many people...
To summarize, the fix appears to be to use OpenVR Advanced Settings to turn off a built in SteamVR feature called "enableDriverBoundsImport". Usually SteamVR gets the chaperone bounds from the...
It’s definitely possible to do this, next time I work on space calibrator I might be able to get to it.