gl4es
gl4es copied to clipboard
GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4.
Find out issue when compiling this piece of a test case with the latest GL4ES (SDL2 based): ``` /*This source code copyrighted by Lazy Foo' Productions (2004-2019) and may not...
So, i was testing Impact 1.12.2 with gl4es [latest commit](https://github.com/ptitSeb/gl4es/commit/69f911dcaf7e30de89675d8d8e22fe54748b9012), and it produced a weird native crash. At first, it threw a tad bit of GL error 1281 while standing...
I'm trying to compile PrusaSlicer (a 3D printing slicer) for the Pyra. It requires opengl v2.0 but does run slowly with mesa. gl4es gives "Error: N" shader errors. What does...
Shaders only support gl_FragData[0] to pass info to post-process (composite and final files). We need more than this for make basically all effects (even the most basic like torchlight need...
Some textures do not look correct on library version 1.1.4 and higher. Everything works fine on version 1.1.2. This problem exists on any version of openmw, both the old 0.46...
Can it be that gl4es will always wrap a variable into constructor so that shaders would not have issues with implicit conversions?
We need to figure it out. https://youtu.be/two8bJE1Ay0
I got these warnings when playing with OpenMW in openmw.log, I was using an Android-specific patch from the openwm-android repo with v1.1.4 and I don't see those warnings: [12:16:29.683 W]...
So far for OpenMW on Android a [shared](https://github.com/xyzz/openmw-android/blob/master/buildscripts/patches/gl4es/shared-library.patch) version of gl4es is preferred over a static version. It may be worth to add a configuration option and check its value...
A cause of [warnings spam](https://github.com/ptitSeb/gl4es/issues/269#issuecomment-766110371) in OpenMW is a lack of GL_POLYGON_OFFSET_LINE and GL_POLYGON_OFFSET_POINT support in gl4es. If I understood correctly, GLES does not support these modes, and OpenSceneGraph even...