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GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4.

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Hi I've read about reports that gl4es should be able to get the eduke32 polymost renderer to work. I've compiled eduke32 with USE_OPENGL=1 POLYMER=0. It's using SDL2's kmsdrm driver (no...

There is a project called glsloptimizer, that converts PC shaders fairly well. (half-life 2 with gltools approved) Guessing you can use it for converting PC shaders for Android.

Hello. Please tell me, how I can compile gl4es for my Zenfone 2 on Android. What I need for this? Or any have this libgl for my phone. I so...

Can you improve the shader conversion? Every single shader for Minecraft gives lotta errors when compilation.

Hi there, I note that a lot of 3D applications that are useful under GL4ES use S3 texture compression which is usually decompressed at runtime. Is it possible that GL4ES...

I'm trying to add attributes for gles imports (it must use APIENTRY at least), but generator's output is very different from generated files (it does not have AliasExport macro for...

@ptitSeb I do not know if you are aware, but Daniel made a wrapper that emulates our old MiniGL which works over GL4ES. So those people with amigaos4 machines who...

When we test Lugaru, we found that gl4es created such fragment shader ``` #version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; varying vec2 _gl4es_TexCoord_0;...

with current HEAD, a simple texture mapping does not render correctly with ES2, but correctly on ES1. tried with the commit e7e7068299c0b4eb0311b36ef432a3b579e1a6bc in September, it works out well both on...

When creating context with SDL or other similar library, you usually do not matter if it use egl/glx/wgl/emscripten/apple, it just gives existing context gl4es uses EGL and has very poor...