ptitSeb
ptitSeb
That was without dynarec right?
but it may be failling on the same spot? did you tried the ROLLING_LOG there too?
The address is probably from box64 itself, inside `x64Run(...)` use `addr2line -e /usr/local/bin/box4 -a 0x34b4c436` to be sure. But that probably wont help much to found the actual root cause.
I suspect it's a structure thta have a different alignment on rv64 than x86_64 (or Arm64), but no idea which one. Also, strange that it's running the interpretor at this...
I don't own that game yet. I'll see if I'll get it later. This will probably needs some debugging. I'll also try to run some other Unity3D game on M1...
So, I tried this game on my M1 running Fedora, and it just load and works fine. There are a few graphics artifacts, but that's a graphic driver issue, not...
On Pyra, the one from the system (debian os). Nothing fancy. An Pandora I use tremor. But sure to NOT use that option (it mostly for Pandora build).
I added a profile for beyond-all-reason, as it needed "malloc_hack=2" and it was not autodetected. It should work better now (unless the 16k pagesize of the M1 gets in the...
That message `01ec:err:sync:RtlLeaveCriticalSection section 00000000116C9748 (null) is not acquired` is certainly the root cause of the issue yes. What Wine version are you using? And what ` BOX64_DYNAREC_STRONGMEM` setting did...
And is it latest version of box64 or the Nov 10th build?