ptitSeb
ptitSeb
Magic flag for build I don't think so. You can try with `LIBGL_FB=3` env. var. first, to see if this (slow) method works...
LIBGL_FB alow to switch different method to create the context. default is 0. /dev/fb0 access is 1 and 2. Method 3 is using PBuffer. If even that doesn't work; that...
Because the Linux that run under Android is not a full linux. Hardware drivers are missing mainly (or not accessible at least)
You are in a Linux environement, so you need to build gl4es for linux, not android. With X11 and EGL enabled. On Android, context is already created (in the java...
You seems to be missing all X11 libs... Install those libs, in the aarch64 arch (so like `sudo apt install libx11-6` if you are on debian/ubuntu/armbian type of distro) If...
Opcode is `lock xadd word ptr ds:[rip+0x4D56846], r15w` and needs to be implemented yes. I'll try to do that later.
I reproduce the issue on my X13s with turnip vulkan driver. Using lavapipe also gives the same error. Using dx11 binary also gives the same error. But the games runs...
@julliard sorry to ping you, I have an issue with Baldur's Gate 3 and I'm not sure where to debug it: When I launch it on my Ampere machine (ARM64...
Ok, thanks. Will check if there is some exception before the stack overflow.
@julliard I did some tracing and noticed a difference between the working machine and the non-working: extract of the working launch with seh trace: ``` 01b8:trace:seh:dispatch_exception code=406d1388 (EXCEPTION_WINE_NAME_THREAD) flags=0 addr=00006FFFFFC235C7...