ptitSeb
ptitSeb
I would limit the new code of the commit to only macos aarch64 (instead of just macos), as the old code was working fine on macos x86_64.
Mmmm, I retested and in fact, it break Wasmer both on x86_64 and aarch64. I think the issue is that, in the case of Wasmer, we have `__TEXT,wasmer_function`, so a...
Mmmm, something is wrong there. The libs should not be discarded because of `GCC_3.0`, as this version tag is defently present in the version shipped with box64 (and probably with...
I'm guessing this is a side-effect of the non-standard pagesize of 16K! Support for this is still highly experimental and I would suggest you switch to a 4K pagesize for...
You built gl4es for Android or for Linux? to get glXMakeCurrent, you need a Linux build, this symbol doesn't exist on Android build.
You need to build with X11 also, and EGL.
Use `BOX86_LOG=1` to see what is happening on the loading libs side of things
it does, but it's not automatic. All functions ignature has to be declared first (that's what all inside `src/wrapped` is doing. Also, you don't need to add dependancy yourself, you...
Yes, there is a way; wrap them. But I'm unsure if it's interresting or easy for now. I may look at them later, to see if it can be a...
You have an opengl issue. Steam use OpenGL to render, and that EGL error is not good! That means you don't have a correct glXContext. (you can ignore the vulkan...