ptitSeb
ptitSeb
Are you sure you needs those libs from "Stardew Valley/libs"? On Stardew Valley, they are not required and the game works without them. I'm unsure what is happening but that...
I have also this kind of things on the Pandora port. I have linked this behavor to slow frame rate, as it seems to happen (on the Pandora) only when...
It's not systematic, but happens mosty always around the same pot (like the one in the screenshot, which is the beggining of the game). On the Pandora, once wrong, it...
On the Pandora port, I have changed a bit the Eps() function to be even less sensitve: ``` #ifdef PLATFORM_PANDORA if ((orig = -1e-4f)) #else if ((orig = -10e-6f)) #endif...
Still the same error with latest box64?
And the game runs with the Dynarec?
I don't know. Is this a game I can download somewhere to debug myself?
I had the similar issue on Debian testing, but with "sysdefault" I needed to extend the fix liste there https://github.com/alsa-project/alsa-lib/issues/27#issuecomment-592976868 and add `pcm.!sysdefault 0` to get games running again (using...
It's tricky to implement, but I guess there can be software (i.e. slow-ish) workaround. It's part of GL 3.x need, so it's planned, but not sure when as I have...
I don't have the game, so cannot test on my side. I suspect it's a wrong jump address at some point, maybe in a wrongly wrapped function with a callback....