ptitSeb

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I had the same issue on the Pandora. It would build with the "PANDORA" build flag I suppose (it will make a cortex-a8 arm softfp build, maybe thta needs some...

Why not. I have setup this kind of things for some of my other repo (like StuntCarRemake for example). I didn't initialy did it because it was a fork of...

Did you build First Encounter or Secode Encounter? For "Second Encounter", you need the `ModExt.txt` file, but for "First Encounter" you need to not have this file.

Easiest way to run game is copy the full folder from a Windows install then copy the binary and .so generated to "Bin" folder. You also need to copy `SE1_10.gro`...

I would need a gdb backtrace of the sigill, and a dump of the instructions around the sigill too

can it be just the compile option that are not good for your cpu? the SIGILL is in function destructor, that's code 100% generated by gcc here).

Oh, so some speicifc bug on Aarch64. I'll have to check if some the hack for armhf maybe need to be enable on Aarch64 as well.

Leave it open yeah, I'll try to work on that later.

The game should not be slow. I play it on a Pandora and it's fast. Be sure to disable msaa with `-nomsaa` and run in fullscreen with desktop resolution with...

I don't think you are using gl4es, it's probaby mesa software that is running. I guess gl4es libGL.so is not in `~/gl4es/lib`, but maybe in `~ /gl4es/build/lib` instead?