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Lots of unknown symbols with .NET 7 when trying to load the Celeste modloader Everest

Open pinoykrissmith opened this issue 10 months ago • 2 comments

Hello, I've been wanting to play some Celeste mods on my android tablet. I've setup the modloader with olympus using my computer first then tar it over to my tablet. Also I'm using the same libs setup mentioned in here. The output below is Everest.txt. The latest everest version as of this issue is build 4722. I unfortunately don't have a non android device to reproduce this on.

pinoykrissmith avatar Apr 13 '24 13:04 pinoykrissmith

Are you sure you needs those libs from "Stardew Valley/libs"? On Stardew Valley, they are not required and the game works without them.

I'm unsure what is happening but that looks like some runtime libs are not present. Don't you lack some .net 7 runtime on your environement?

ptitSeb avatar Apr 13 '24 13:04 ptitSeb

I tried symlinking this time to the piton-runtime directory and all I got is this error.

Failed to launch the application binary '/home/user/Downloads/Celeste/Celeste.dll':
Could not open library: Cannot dlopen("/home/user/Downloads/Celeste/piton-runtime/host/fxr/7.0.12/libhostfxr.so"/0x369e0cb0, 1)

pinoykrissmith avatar Apr 13 '24 15:04 pinoykrissmith