praydog

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Looks like there's some unexpected behavior from the DirectX implementation on this causing the command queue to fail to be found, as well as the first dummy swapchain creation to...

Believe this is an issue with Proton and the current nightly build. I'll need to download Linux or get a Steam Deck which is a barrier to me solving this.

Being worked on. I've made some good progress with completely removing the jittering and ghosting, but the colors aren't quite right on the UI yet.

Try the newest build, I've attempted to fix this: https://github.com/praydog/REFramework-nightly/releases/

Try the newest version here and report back, tried to fix it: https://github.com/praydog/REFramework-nightly/releases/

I think I can partially fix this by removing the jitter in the post process effect pass. I'll have to try it. Performing upscaling before the post process pass sounds...

It's being looked into. I'm trying to do it at the engine level so it's a bit difficult to get inserted into the middle of the pipeline.

> Shouldn't the pd upscaler just hook to where Resident Evil 4 FSR is done and replace it with DLSS? It seems like now it's done after post processing and...

UI just needs to be isolated. I already have a general idea of where this is happening, just more reverse engineering has to be done on how the game is...