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REFramework not working on MHRise under Game Porting Toolkit on Mac

Open patrick330602 opened this issue 1 year ago • 3 comments

Describe the bug

I installed Monster Hunter Rise using Game Porting Toolkit on Mac, and try to setup REFramework for Monster Hunter Rise but it seems to fail to start.

Upload logs and any crash dumps

re2_framework_log.txt

Identify the REFramework version

v1.5.1

To Reproduce Steps to reproduce the behavior:

  1. place the file in the Monster Hunter Rise Folder;
  2. Open winecfg with WINEPREFIX=~/general-gaming $(brew --prefix game-porting-toolkit)/bin/wine64 winecfg and add dinput8.dll override;
  3. Start by:
  4. Via Steam (Started with arch -x86_64 gameportingtoolkit ~/general-gaming 'C:\Program Files (x86)\Steam\steam.exe' > /dev/null 2>&1 & ) directly
  5. Via Fluffy Mod Manager;
  6. Start directly.

Expected behavior

It should properly started.

Screenshots

Record a video for ref: https://youtu.be/eK7HizBDSyk

Additional context

  • OS (e.g. Windows 11): MacOS Sonoma
  • Using Game Porting Toolkit (Wine 7.7)

patrick330602 avatar Oct 02 '23 14:10 patrick330602

Looks like there's some unexpected behavior from the DirectX implementation on this causing the command queue to fail to be found, as well as the first dummy swapchain creation to fail. This is inconsistent with Windows and Proton behavior. Not sure how to address this at the moment, don't have a Mac.

praydog avatar Oct 02 '23 20:10 praydog

Any development to fix this?

LeaveNhA avatar Mar 01 '24 13:03 LeaveNhA

Doesn't work too. The same issue.

CatcherITGF avatar Aug 08 '24 22:08 CatcherITGF