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REFramework not working on MHRise under Game Porting Toolkit on Mac
Describe the bug
I installed Monster Hunter Rise using Game Porting Toolkit on Mac, and try to setup REFramework for Monster Hunter Rise but it seems to fail to start.
Upload logs and any crash dumps
Identify the REFramework version
v1.5.1
To Reproduce Steps to reproduce the behavior:
- place the file in the Monster Hunter Rise Folder;
- Open winecfg with
WINEPREFIX=~/general-gaming $(brew --prefix game-porting-toolkit)/bin/wine64 winecfg
and add dinput8.dll override; - Start by:
- Via Steam (Started with
arch -x86_64 gameportingtoolkit ~/general-gaming 'C:\Program Files (x86)\Steam\steam.exe' > /dev/null 2>&1 &
) directly - Via Fluffy Mod Manager;
- Start directly.
Expected behavior
It should properly started.
Screenshots
Record a video for ref: https://youtu.be/eK7HizBDSyk
Additional context
- OS (e.g. Windows 11): MacOS Sonoma
- Using Game Porting Toolkit (Wine 7.7)
Looks like there's some unexpected behavior from the DirectX implementation on this causing the command queue to fail to be found, as well as the first dummy swapchain creation to fail. This is inconsistent with Windows and Proton behavior. Not sure how to address this at the moment, don't have a Mac.
Any development to fix this?
Doesn't work too. The same issue.