praydog

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A little update on this: I've figured out how to isolate the UI (at least in SF6, it should transfer to RE4). This completely removes the jittering and ghosting on...

Okay. Looks like it's time to switch to [safetyhook](https://github.com/cursey/safetyhook). MinHook doesn't handle allocating nearby memory and jmp instructions very well.

Short jmp expansion is making its way into [safetyhook](https://github.com/cursey/safetyhook) soon which is why this hasn't been worked on recently. When I was originally working on this issue I ran into...

Fixed in 4948ab9a99d6d8498a40c784fdc31698747bccfe

This is completely fixed in the `pd-upscaler` branch, just some issues with crashing are being worked out.

Again, it's completely fixed in the `pd-upscaler` branch. I forgot to mention that it requires an unreleased plugin to work in the first place, and requires the new rendering method...

It's not. The current rendering method is GPU & CPU heavy. The new one lowers the burden on both of them.

Again, it's not released. The PDPerfPlugin.dll you have is a dummy DLL that doesn't do anything.

Upload your `log.txt` and any `crash.dmp` you have as well as any crash dumps you have from the game's `%LOCALAPPDATA%` folder. You can find UEVR's logs in `%APPDATA%/[name-of-game-executable]`

Pinned and renamed the issue for further visibility so I don't get additional issues about this