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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Phaser.Sound.BaseSound resume() does not play the sound, unless play() was called prior to pause().
The idea is to update documentation here: https://newdocs.phaser.io/docs/3.55.2/Phaser.Sound.BaseSound#resume or provide this feature: Lets say we have following sound: `this.curLoadedMusicTrack = this.audioScene.sound.add(trackData.key, trackData.soundConfig);` and the scene audio is unlocked (Phaser.Sound.Events.UNLOCKED). Then...
## Version 3.55.2 ## Description Particle emission speed-related options, `speedX`, `speedY` and `speed`, are ignored when used in conjunction with `moveToX` or `moveToY`. However, in terms of resulting visuals, _reducing...
## Version * Phaser Version: 3.55.2 * Operating system: Windows 10 * Browser: Chrome ## Description Using setPipeline() on a Sprite works, using it on a layer or container doesn't....
## Version * Phaser Version: 3.24.1 and 3.55.2 * Operating system: TizenOS * Browser: TizenOS Browser ## Description The gamepad sample stops working on Tizen SmartTV (inside the Tizen Browser)...
## Version * Phaser Version: 3.55.2 * Operating system: Windows 10 latest * Browser: Firefox latest, ## Description Expected: Adding lit sprites to containers should use the cumulative/world transform during...
## Version * Phaser Version: v3.55.2 * Operating system: Windows 10 / WSL2 * Browser: Not browser specific, tested on: Chrome, Firefox ## Description Hello! I am playing with adding...
## Version * Phaser Version: v3.55.2 * Operating system: Windows 10 ## Description I'm trying to create an slider and I've found what seems to be a bug when working...
https://github.com/photonstorm/phaser/issues/5972#issuecomment-1012154805 Thanks
## Version * Phaser Version: 3.22.0 & 3.50.0 * Operating system: macos catalina 10.15.7 * Browser: chrome Version 87.0.4280.88 (Official Build) (x86_64) ## Description There is a problem with all...
As the title said, the `setCentre` is not found on the `BodyFactory` class type declaration.