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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

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## Version * Phaser Version: 3.24.1 * Operating system: ios * Browser: chrome / safari ## Description When runing my game on ios devices, the text (rtl) is not shown....

👩‍💻 Code example needed
💩iOS15

## Version * Phaser Version: 3.53.1 * Operating system: Mac 11.4 * Browser: Chrome ## Description Hello @photonstorm I think there is some issue with the overlap function of tiles....

🗺️ Tilemap

## Version * Phaser Version: 3.55.2 * Operating system: Iphone Ios 15.4 * Browser: Safari or Chome on Iphone ## Description PostFX piplines will cause the previously added elements to...

💩iOS15

## Version * Phaser Version: 3.55.2 ## Description Wrong frame size for trimmed atlas frames Two gameobject, one on top of another Tinted is Image White is TileSprite As you...

🕹️ Game Object

## Version * Phaser Version: 3.55.2 * Operating system: MacOs, Ubuntu * Browser: Chrome, Firefox ## Description Triangles/faces of a Mesh object appear not to be rendering in specific locations...

🔮 Renderer (WebGL)

## Version * Phaser Version: latest ## Description https://newdocs.phaser.io/docs/3.55.2/Phaser.Data.Events.CHANGE_DATA_KEY The docs for the CHANGE_DATA_KEY event are describing the usage as: >So, to listen for the change of a specific data...

📖 Docs

## Version * Phaser Version: 3.53.1 * Operating system: MacOS MigSur * Browser: ## Description Tilemaplayer.worldToTileX gives undefined in the code below. Expected behavior is to get the X pos...

🗺️ Tilemap

## Version * Phaser Version: 3.52.0+ * Operating system: * Browser: ## Description I found some problems when customizing the rendering pipeline. ``` type RenderConfig = { pipline?: Phaser.Types.Core.PipelineConfig; }...

🐛 TypeScript Bug

## Version 3.55.2 ## Description When trying to grab a tile under the mouse pointer, there is some offset grabbing the wrong tile. ## Example Test Code ``` var config...

🗺️ Tilemap

At the moment **tintFill** in **GameObject** it's either on or off. I'd likean **alpha value** property for the tintFill to manipulate it's strenght. It would be very useful to create...

💖 Feature Request
🥉 Priority: Low