phaser
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
## Version * Phaser Version: 3.52 and 3.55 * Operating system: Windows 10 * Browser: Chrome 91 ## Description When using the Spine Plugin that is bundled with Phaser, the...
## Version * Phaser Version: 3.54.0 * Operating system: window 10 ## Description Hello :) I have an audio sprite with which is 2 minutes long and separated to various...
## Version * Phaser Version: 3.55.2 * Operating system: iOS 14.6 iPhone 8 Plus * Browser: Chrome ## Description The orientation change event is being fired on the chrome browser...
## Version * Phaser Version: 3.55.2 * Operating system: Ubuntu 20.04.2 LTS (WSL2) * Browser: Google Chrome (version: 92.0.4515.131 Official Build 64 bit) ## Description Geometry mask and PostFxPipeline work,...
## Version * Phaser Version: 3.55.2 * Operating system: all * Browser: all ## Description **WARNING: Too many active WebGL contexts. Oldest context will be lost.** When encountering this kind...
## Version * Phaser Version: 3.51.0 * Operating system: Linux * Browser: reproducible on Firefox and Chrome ## Description When moving camera to the right or downwards, tiles start to...
## Version * Phaser Version: Phaser v3.52.0 (WebGL | Web Audio) * Operating system: Windows ## Description I have an issue where tiles in a TilemapLayer are culled unexpectedly. In...
## Version * Phaser Version: v3.53.1 * Operating system: macOS 11.2.2 * Browser: Chrome Version 89.0.4389.90 (Official Build) (x86_64) ## Description On macOS with Chrome (does not reproduce with Safari),...
## Version * Phaser Version: `3.52.0` * Operating system: `ubuntu 18.04` * Browser: `chrome` ## Description Hi, I tried to use scene Transition and I found inactive scene was updated...
* Phaser Version: 3.55.2 ## Description An immovable object with a velocity is stopped by a non immovable object when squishing it against another immovable object without velocity. expected behavior...