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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

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## Version * Phaser Version: 3.80.1 * Operating system: 3.80.1 * Browser:3.80.1 ## Description ## Example Test Code ## Additional Information A project launched using the Vue3 template, I don't...

## Version * Phaser Version: 3.80.1 and earlier ## Description Create a game with type `CANVAS` or `AUTO` and no WebGL support. Create a game object and call its `getPipelineName()`....

## Version - Phaser Version: 3.80.1 ## Description Does the `friction` property of `Phaser.Physics.Arcade.Body` works in conjunction with the `.setDirectControl()` method? Here is a link to a good use case...

At the moment, context restore in Phaser happens when the browser signals it has been restored. We would like to control when this happens so that we can try to...

This PR * Updates the Documentation Some questions from devs on this lately.

If you create a BitmapText object with a bad key you see something like this in the console: > [Warning] Invalid BitmapText key: font > [Error] TypeError: undefined is not...

This PR * Adds a new feature Changed the console/error messages for no audio URLs queued and audio key not found.

## Version * Phaser Version: 3.80.1 * Operating system: MacOS 14.4 & Windows 11 * Browser: Safari, Edge, Chrome ## Description The requestVideoFrame.js polyfill appears to be causing Next.js hot-reload...

## Version * Phaser Version: 3.80. * Operating system: Windows 10 / Android 13 * Browser: Using Chrome (others untested) ## Description When using the new `EXPAND` scale mode after...

🖥️ Scale Manager

This PR * Updates the Documentation