phaser
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
## Version * Phaser Version: Phaser v3.60.0 Beta 4 * Operating system: Windows 10 ## Description The docs for Tween.updateTo() say "Updates the 'end' value of the given property across...
## Version * Phaser Version: 3.55.2 * Operating system: win11 * Browser: Chrome. firefox ## Description [Here](https://codepen.io/rexrainbow/pen/gOXRQGd) is the test code. It load assets by Pack with json data. -...
## Version * Phaser Version: 3.55.2 * Operating system: macOS * IDE: Visual Studio Code * Browser: Not browser specific ## Description I am a beginner to using Phaser and...
## Version * Phaser Version: 3.55.2 ## Description In a headless game, if you add a scene after at least one scene manager update (I think), the scene never gets...
## Version Phaser 3.60 beta 4 (built from the repo) ## Description Items that have sprite fx don't render to render texture. ![2021-12-09_17-12-58](https://user-images.githubusercontent.com/190223/145412179-66da1954-b6bb-40ca-a1c9-095623bd96a5.png) ## Example Test Code Demo - https://codesandbox.io/s/render-texture-glow-zsv9k?file=/src/index.ts:172-1009...
## Version * Phaser Version: 3.55.2 * Operating system: iOS ## Description Pointer is always down if input was disabled (and then enabled) while pointer is down. ## Example Test...
## Version * Phaser Version: 3.55.2 * Operating system: macOS * Browser: Tried with Chrome & Brave ## Description When using `setPipeline('Light2D')` on any of my game objects or tilemap...
## Version * Phaser Version: 3.55.2 * Operating system: Windows 10 * Browser: Chrome 97 and Firefox 96 ## Description When creating a BitmapMask after a WebGL context loss, Phaser...
## Version * Phaser Version: 3.55.2 ## Description When called on a Shape game object, `createBitmapMask(shape)` makes a working mask but `createBitmapMask()` doesn't. ## Example Test Code Given a Shape:...
When I call .play() for a sound more than once, the previous plays are stopped when the new one starts so they don't play simultaneously. Sounds played using using audiosprites...