phaser
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
## Version * Phaser Version: 3.55.2 * Operating system: Windows 10 * Browser: N/A ## Description When trying to copy more then half the map `tilemap.copy()` does not work as...
## Version * Phaser Version: v3.60.0-beta.9 * Operating system: Windows 11 * Browser: Google Chrome 103.0.5060.134 ## Description I have an array of messages that I want to display in...
By looking at the cache, `Audio` and `SpriteAudio` are stored the same way. I suggest to add a flag to know what type of element is inserted. That should make...
## Version * Phaser Version: 3.55.2 * Operating system: MacOS 12.0.1 * Browser: Chrome ## Description When setting a Phaser game object to have matter physics, the types are missing...
## Version * Phaser Version: 3.55.2, 3.60.0-beta.10 * Operating system: win10 * Browser: chrome, firefox ## Description [Here](https://codepen.io/rexrainbow/pen/PoRJOed) is the test code - Disable line 15: No camera zoom. Snapshot...
![image](https://user-images.githubusercontent.com/34615798/51793852-1f854600-217c-11e9-9bdb-e059fa5f3182.png) The tilemap size is 32x32 and the ninja is a 32x64 sprite (imported in tiled as 32x64 also). In tiled I place it on the bottom left but when...
## Version * Phaser Version: Phaser v3.55.2-FB (Headless | HTML5 Audio) * Operating system: Windows 10 * Browser: Chrome Version 103.0.5060.114 (Build officiel) (64 bits) ## Description I want to...
## Version * Phaser Version: 3.24.1 and 3.50.0 (see description) * Operating system: iOS 15.4 * Browser: Safari ## Description The jump from Phaser 3.24.1 to 3.50.0 seems to have...
Changelog of Tiled (25th of June 2022): https://doc.mapeditor.org/en/stable/reference/tmx-changelog/#tiled-1-9 Tiled had a 1.9 release which changes a few things, most notably: - `type` has been renamed to `class` in *tile* and...
I recently had to create a BaseScene, thereby on scene shutdown, it did certain cleanup acts on my custom gameobjects. This was required because the lifecycle of both a scene...