Pascal Roth
Pascal Roth
> I am also experiencing very undefined behaviour when attempting to use this function with 2x tiled cameras. > > ``` > eyes = torch.tensor(self.cfg.eye, dtype=torch.float, device=self.device).repeat((self.num_envs, 1)) + self.scene.env_origins...
@Mayankm96 for viz
@preist-nvidia thanks for the update
when the root prim of the sensor is an Xform prim, then we get into a huge slowdown due to IsaacSim (thanks @ooctipus for fining this issue). It will make...
@renezurbruegg we should probably do a quick profiling with tools like Nsight Systems or with Warp's ScopedTimer (https://nvidia.github.io/warp/profiling.html) to know our bottleneck for large resolutions, then we can also think...
@XiaoYi-Wei thanks for the catch, should be fixed now
need to merge #3924 first
@ooctipus I think for this one we are also ready to go
Hi @klakhi thanks for the contribution, can you please include a description s.t. we can review the PR
Thanks for the feature option, there is a new PR covering the multi-mesh integration with a more tuned implementation, closing this now in favor of #3298