pal1000
pal1000
Even if we sort out the problem you encountered with my package which may be due to Bluestacks having its own OpenGL ES implementation, it won't work due to Bluestacks...
I think I'll have to disable shared glapi for build to be like Federico's, but I am worried about #8 coming back. You can try backing up all `libEGL*.dll` and...
@guanzhangrtk, are you using 64-bit opengl32.dll with Bluestacks? If so, what's your CPU? The problem may be swr driver leaking AVX usage into Mesa3D common code. Federico's build was done...
> I don't mind trying to compile the driver myself but I have a feeling my potato computer won't be able to handle it. It can handle it if you...
The only things left to try are: - update Bluestacks; - replace Bluestacks OpenGL ES with Mesa3D OpenGL ES (this implies a Mesa3D build with shared glapi and it's risky).
> I did Mesa3D build with glapi and OpenGL ES support and it gave me 4 files, namely `opengl32.dll libglapi.dll libGLESv1_CM.dll libGLESv2.dll`, are there supposed to be anything else? No....
This could finally work in 21.3. There are some things I have to take care of, like adding support for libEGL in per app deployment and it's also a good...
You need to install [Git for Windows](https://git-scm.com/download/win) to pull source code.
Please read the end user guide: https://github.com/pal1000/mesa-dist-win#installation-and-usage https://github.com/pal1000/mesa-dist-win#mingw-and-msvc-package-contents (lookup the section for zink driver)
Do you have any Vulkan driver on your system?