pal1000

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I tested [LuxMark](https://github.com/LuxCoreRender/LuxMark/releases) and I got the same crash you reported. CLonD3D12 crashes too but at least it let us in enough so we can disable it from right pane...

Well, clond3d12 is also available for Windows 10 and 11 and it works even without a D3D12 graphics driver by using the CPU. I may give up on clover if...

I think those emulators became more strict with their system requirements checks over time and Mesa3D bugs, like the one fixed [here](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16085).

You have to remove opengl32.dll from Virtualbox installation directory, removing Mesa3D extracted package won't help. To deploy Mesa3D do it inside Windows VMs with system wide deployment tool. This whole...

> > With MinGW release and the hotfix my OpenGL application starts and works setting Gallium=zink What hotfix did you do? That hotfix is for an error about `libvulkan-1.dll` being...

> I built Mesa3D-MinGW without LLVM support. - Did you build 21.0.0 stable? - Did you use this repo build script (`mesa-dist-win\buildscript\build.cmd`)? - If so a few tweaks are needed...

It's a good thing you got the backtrace. The changes to `mesa-dist-win\buildscript\mesonsubprojects.cmd` was supposed to restore `zlib.wrap` but I don't know why it didn't or if you made a mistake....

Full support for debugging information is in place.

False positive possibly due to high compression. I've seen it before: #37, #38, #39.

For MSVC you need ARM64 CPU to even try, last time I checked. As for mingw the only possible option is [MinGW clang](https://github.com/mstorsjo/llvm-mingw), and it fails just like MSVC: ![arm-fail](https://user-images.githubusercontent.com/1138235/82652214-e781fc00-9c25-11ea-8fd2-427d949d9658.png)...