Petr Ohlídal

Results 339 comments of Petr Ohlídal

This is likely the same problem as the animated flags on Neg's trailer - those input events are evaluated just for Driveable=TRUCK, not BOAT or NOT_DRIVEABLE (trailers and loads) More...

Indeed, the savegames only record the filename. Same goes for: * preselected truck in RoR.cfg * preloaded trucks on terrain (.tobj) * AFAIK also RoRnet spawn notifications I'll try the...

Very good point, I'll strip the names from the log messages. EDIT: done.

Greetings, This topic hasn't been brought up in about a decade. I generally agree that the categories aren't super friendly to new players, but making a change there needs to...

Thanks for reporting, this doesn't surprise me, some of the spawn logic is old code that uses resource groups wrong or not at all and I didn't change it to...

@Miner34dev Thanks for the research, I've done a lot of water changes in #3142 so I'll fix these after it's merged. UPDATE: That PR ended up closed without merging, so...

I didn't think I can pull it off until OGRE upgrade, but I fixed HydraX caustics anim to run on simulation time instead of wall time. The only thing remaining...

Only a few select mods seem to use shocks3, so this should be applicable. I'm checking it out.

I'm not at home this weekend, will review next week.