Petr Ohlídal
Petr Ohlídal
I'm thrilled, there hasn't been this much focus on audio in last 10 years. I'd like to know some test scenarios to observe and enjoy these effects. I'll try to...
Wow, thanks for the elaborate write-up and don't worry about responsiveness, I myself react very irregularly. ODEFs can omit mesh if you set mesh name to "none", see https://github.com/RigsOfRods/rigs-of-rods/blob/0450b2f9e68b768999de6dce3047edb1ec1c198f/source/main/terrain/TerrainObjectManager.cpp#L609 -...
I'll create a pull request with the new terrain editor during the coming week, then we can work the reverb and obstruction feats into an editor UI, which will both...
NOTE TO SELF: Needs a rornet bump: https://discord.com/channels/136544456244461568/189904947649708032/1119932306036097047 UPDATE: bumped in a follow-up merge, https://github.com/RigsOfRods/rigs-of-rods/commit/a0527d39ff8066137e85ec20b7cf1460ca734766
Sounds like something to be tackled via a ActorSimAttr, see https://github.com/RigsOfRods/rigs-of-rods/pull/3210 Maybe `ACTORSIMATTR_ENGINE_WATERPROOF` (0/1)?
I'm baffled how it can interfere since I stamp all material names with actor instance ID. Has to be the RTT texture name or something. Definitely fixable, thanks for reporting.
I went through quite a pain to fix a similar glitch with mouse buttons getting stuck, but that was known, nobody ever reported Alt to stick. I think I'll let...
You're having really strange visual glitches. Each of those lines should fade out after a few seconds, that's built into the game, I'm baffled how it can break.
Message expiration is handled here https://github.com/RigsOfRods/rigs-of-rods/blob/master/source%2Fmain%2Fgui%2Fpanels%2FGUI_ConsoleView.cpp#L51 `queryMessageTimer()` seems to be the suspect.
I fixed the glitch - by mistake, I was clamping reverse gears instead of forward gears. I also extended the test mod to cover shifters.  [propboard_w_shifter_3078.zip](https://github.com/user-attachments/files/16119212/propboard_w_shifter_3078.zip)