Petr Ohlídal

Results 340 comments of Petr Ohlídal

@Miner34dev I tested your scenario and sure enough, the force isn't getting updated. UPDATE: fixed. My test script is below, I used it with 'Slalom Cone' load from Auriga map....

@CuriousMike56 > The above script only works once, trying to remove gives "ID not found": Script is broken, I'll fix it and add it to 'examples'. > not entirely sure...

We're running an outdated 3D renderer which doesn't support it. This summer we'll upgrade to latest version which has experimental Vulkan support, and work from there.

> If I type "ulimit -n 4096" before running RoR, everything is working correctly. Thanks for the thorough investigation, I'm no Linux user so I wouldn't even know this command....

I'm afraid with present Caelum this is the best you can get, I'll revisit this after OGRE update.

How is Renovate already spamming pull requests when it wasn't merged yet?

Oh. Right: https://github.com/RigsOfRods/rigs-of-rods/pull/3263

I ressurected the old Envmap debug overlay. Toggle anytime with cvar 'diag_envmap' in console, or a checkbox in the RenderDiag UI. The positioning works kind of weird, you can adjust...

I'm marking this 'ready for review'. Even though I haven't explored everything I wanted, I think it's good to have the cubemap debug overlay back, and I can work more...

I incorporated this branch to #3350 - the more stress testing, the better. Minor fix: EnvMapDebug is no longer saved to RoR.cfg. Note: When having 2 vehicles spawned and removing...