Petr Ohlídal

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I'll tackle this in the OGRE14+ branch, I just ran into it while fixing HydraX

EDIT 02/2017: Removed outdated links / suggestions. I'll take care of this when redesigning the simulation loop for 0.5

Feedback from Discord \#dev chatrom: ``` General Lee - Yesterday at 8:16 PM will you be working on fixing the ForceFeedback at some point? Azu - Today at 3:01 AM...

FFB Will be revisited after migration to SDL which is planned for this summer.

@Zentro How is this suddenly high priority and scheduled for release even though we'll be migrating to SDL afterwards?

The game applies torque to wheels by adding forces to all outer nodes. The simpler wheel models don't even have separate rim and tire so there's no other way to...

Peculiar. Try looking at it using the Engine tool gadget - with latest devbuild, in top menu bar, go to menu Tools, button [browse gadgets...] and select engine tool. Developed...

Probably an unfixed material lookup searching all groups, this is how everything was coded originally. Shouldn't be difficult. Prime suspect https://github.com/RigsOfRods/rigs-of-rods/blob/3816c27424aab18f56df0a22c1980ec65fb56f19/source/main/physics/ActorSpawner.cpp#L7246

I'll have to look at this. alSpeedOfSounnd() is a suspicious function name. Doppler is a prominent effect that I don't want to have wrong in the game. I don't see...

Sorry for taking forever to reply - absolutely go for it, I haven't seen the code yet so I'm not entirely sure what you mean, but either way, just arrange...